Maple

As a Level Designer for Maple and The Forest of Words at TruPlay Games, I designed side-scroller levels and logic puzzles centered on character abilities to ensure player engagement. I tuned character abilities and revised puzzles to enhance game flow, and consistently improved levels based on player feedback to optimize gameplay flow and pace. Working closely with project leads and the QA team, I refined levels, character movements, and addressed bugs, ensuring a smooth and enjoyable player experience.