In this game, the player was tasked with solving a puzzle. Unfortunately, it was shelved early in production. However, everyone who worked on it was permitted to show off their work.
For this game, I worked on systems and AI. For the AI I was tasked with working on the final boss AI. The team lead wanted the boss to chase an NPC the player was tasked with protecting. Whenever this NPC hid the boss would destroy the rock they were hiding behind. Eventually, the boss would kill the NPC if there was nothing left to hide behind.
On the systems side, I pretty much put together a throw system for the player to be able to throw an object.