Playlist

2 Videos

Roles: Combat Designer and QA

Lucas Mission Starhope is a standout project that showcases my ability to elevate gameplay through innovative design and meticulous quality assurance. As a key contributor at TruPlay Games, I tackled critical challenges on this project, delivering solutions that enhanced the player experience and ensured a polished final product.
 

Redesigned Boss Fights: I spearheaded the overhaul of boss encounters to eliminate repetitiveness, a common pain point identified through player feedback and gameplay data. Collaborating closely with the design team, I introduced fresh mechanics—new attack patterns, abilities, and environmental interactions—that made each fight dynamic and engaging. This redesign not only revitalized the gameplay but also boosted player satisfaction and retention, aligning with our goal of delivering a memorable experience

Quality Assurance Through Bug Tracking: I played a pivotal role in maintaining the project’s high standards by identifying and logging bugs into Jira. Working alongside engineers and other team members, I prioritized and assigned issues efficiently, streamlining the debugging process. This proactive approach kept development on track, ensuring we met milestones and delivered a seamless, polished game.

My work on Lucas Mission Starhope reflects my ability to pinpoint gameplay issues, devise creative solutions, and collaborate effectively to bring them to life. The redesigned boss fights and rigorous bug tracking were instrumental in transforming the game into a more engaging and refined experience, contributing to its success and positive player reception.