Playlist
Roles: Combat Designer and QA
Redesigned Boss Fights: I spearheaded the overhaul of boss encounters to eliminate repetitiveness, a common pain point identified through player feedback and gameplay data. Collaborating closely with the design team, I introduced fresh mechanics—new attack patterns, abilities, and environmental interactions—that made each fight dynamic and engaging. This redesign not only revitalized the gameplay but also boosted player satisfaction and retention, aligning with our goal of delivering a memorable experience
Quality Assurance Through Bug Tracking: I played a pivotal role in maintaining the project’s high standards by identifying and logging bugs into Jira. Working alongside engineers and other team members, I prioritized and assigned issues efficiently, streamlining the debugging process. This proactive approach kept development on track, ensuring we met milestones and delivered a seamless, polished game.