For more information on this game please visit these sites.

https://www.worldanvil.com/w/breaker-s-world-joel-cutter

https://store.steampowered.com/app/1942360/Breakers_World/

For this game, I primarily worked as a technical designer on audio and cinematics.

Here’s a few of them in the raw form. Below that you can see some them added into our first game play trailer.

I’ve helped track down bugs for the weapon system and fix them. One of the systems I created is a fast travel system for the player. We wanted something that could be interacted with in the world. So I created this system which uses world space UI.

On the technical audio side of things, I implemented dynamic audio using FMOD. The music changes based on where the character is at in the world in combat.

Music is by Kyle Griffith

Technical Audio

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