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Roles: Technical Level Designer and QA
Benjamin and the Armor of Logos is a testament to my ability to enhance gameplay through meticulous technical design and a keen eye for detail. As a key contributor at TruPlay Games, I tackled critical challenges on this project, ensuring a polished and immersive player experience through precise level pathing and rigorous quality assurance.
Optimized Level Pathing: I meticulously cleaned up the spline level pathing for the player character, refining the flow of movement to create a smoother, more intuitive journey through the game world. This technical improvement not only enhanced the visual and interactive quality of the levels but also contributed to a more fluid and engaging gameplay experience, allowing players to focus on the narrative and challenges without disruption.
Proactive Bug Tracking and Resolution: I identified and logged bugs into Jira with precision, assigning them to the appropriate team members for swift resolution. This streamlined the debugging process, ensuring that issues were addressed efficiently and that the game met our high standards for quality and performance.
My contributions to Benjamin and the Armor of Logos reflect my ability to combine technical precision with a player-centric design approach. The optimized level pathing and rigorous bug tracking were instrumental in delivering a seamless and immersive experience, showcasing my commitment to quality and my skill in enhancing gameplay through technical design.