Roles: Level Designer, Encounter Designer and QA
Playlist
As a Level Designer for Heroes of Rhym: Battle for ElDavar at TruPlay Games, I played a key role in crafting an engaging player experience by tuning and balancing critical game elements, including the economy, resource generation speed, upgrades, and enemy behaviors. I designed and implemented 42 tower defense levels, strategically placing blockers and creating dynamic enemy waves to challenge players and enhance gameplay depth. Through close collaboration with project leads and the QA team, I refined levels and game modes to ensure balance, resolve bugs, and meet project objectives. My ability to deliver under pressure was proven by designing and implementing over 30 levels in just 3 weeks. Additionally, I balanced enemies, loot drops, and the in-game economy to maintain a fun, rewarding, and challenging experience for players throughout the game.